Marc albinet

Video Game Producer / Advisor

Raphaël Drommelschlager

Illustrator & Literature Publishing Manager

Julien Marezza

Board Game Producer

Franz Couderc

Board Game Designer

Clément Jamgotchian

Cyber-security engineer & Blockchain Advisor

Mylène Garry

Responsable Data

Rémy Charon

Founder, Creative Director & Licensor

Vincent Da Silva

Sound Designer, Tokenomics project manager, Licensor

gabriel iacono

Illustrator & Licensor

MARC albinet

Video Game Producer & Designer / Advisor

With 30 years of experience, Marc has worked at some of the largest studios such as UBISOFT, BANDAI NAMCO, DISNEY INTERACTIVE, and many others. He served as Game Director on Assassin’s Creed Unity and Dying Light 2, as well as Game Designer on numerous projects.
He is the architect of the gameplay of our video games and their evolution. His skills are at the pinnacle of his craft, providing us with the assurance that our games will be of high quality.

He is our Game Producer for Supreme League, Golden Life, et League 18.

HIS WORKS

MARC AND OUR PROJECTS

RaphaËl Drommelschlager

Illustrator & Literature Publishing Manager

Raphaël is an accomplished illustrator, colorist, and author, whose works have been distributed by prestigious publishing houses such as Casterman, Delcourt, and Glénat. Among his recent achievements is “Les 4 Princes de Ganahan” in collaboration with Tony Valente, creator of the manga Radiant. With over 30 years of experience as an Art Director in the advertising sector, he masters all aspects of the publishing world.

As the Literary Director at Ora Games Legends, he oversees the production of the comic White Dragon Chronicles, the short story collection Repsian war, the Webtoon Heroes of Etonak, and the visual novels Golden Fate et “Silver Oracle”.

his works

RAPHAEL AND OUR PROJECTS

Julien Marezza

Board Game Producer

President of JYDE Éditions and an active member of several gaming associations, Julien is a key player in the board game industry. Working behind the scenes, he collaborates closely with various authors, publishers, and notable companies like TAT and Antre-Monde. His productions include well-known games such as “Pattie et la colère de Poséidon” “Kilim” and “Kingyo” An expert in board game publishing, from design to production, Julien is an invaluable resource for our projects.

As Board Game Producer at Ora Games Legends, he has produced Coach Battler, and continues to work on our future games, including Confrontation, Etonak Vanguard, Fabulous hunt of Suwot, et Black Hole.

his works

Julien and our projects

Franz Couderc

Board Game Designer

A passionate and recognized game designer, Franz is the creator of successful games like Delta, Moon-Bots, and Gare aux Relous. His game mechanics are meticulously crafted and refined. Franz designs and supervises the game design of our board games, ensuring their quality and striving for excellence.

Within Ora Games Legends, he has created our first board game Coach Battler, and is already working on two more: the card game Etonak Vanguard, and the miniatures game Confrontation, the latter of which will be directly linked to our role-playing game, though that is still top secret!

his works

FRANZ and our projects

ClÉment Jamgotchian

Developer Blockchain, Security engineer

Initially a telecom engineer, Clément self-taught cybersecurity about twelve years ago. Quickly distinguishing himself in national competitions, he was recruited by THALÈS for their cybersecurity department. He has also worked with several major banks and multinational corporations, although the details of these missions remain confidential for security reasons.

At Ora Games Legends, Clément plays key roles. He acts as a back-end developer and blockchain advisor, as well as the Head of Cybersecurity. He designs technology strategies, ensures smooth operations, and protects our vital systems. Clément is the cornerstone of our ecosystem’s security, ensuring its inviolability and resilience.

his fields

  • CYBER-SECURITY ENGINEER
  • BACK-END DEVELOPER
  • BLOCKCHAIN ADVISOR

MYLENE GARRY

Data analyst

For over ten years, Mylène Garry has excelled as a data analyst for major industrial groups, developing a sharp expertise in project management.

At Ora Games Legends, as Data Manager, she is at the heart of designing and implementing databases that not only respect user integrity and confidentiality but also serve their interests rather than commercial purposes. Her management ensures that data is used ethically and protected against any loss or unauthorized access, guaranteeing the security and relevance of information in our ecosystem.

her fields

  • DATAS EXTRACTION
  • SQL
founders

Rémy charon

Founder, Creative Director & Licensor

Immersed in fantasy and science fiction from childhood, Rémy started developing his own role-playing game systems at the age of ten and still runs games as a Game Master today. He obtained a degree in digital arts project management from École des Gobelins and specialized in Game Design at ENJMIN.

Professionally, Rémy became an advertising manager at Carrefour’s Marketing department. His passion for gaming led him to organize conferences in Paris on various aspects of video game production. He met Marc Albinet at one of these events, who became his mentor.

Driven by the desire to create his own games, Rémy became a business developer for a video game production studio and later a project manager at a board game publisher. Armed with his experience and network of experts, he wrote the Universal Legends license and designed several game concepts.

Rémy’s leadership, attention to detail, and ability to motivate his teams ensure that each product not only meets the overall vision but continuously enriches the universe he imagined.

his fields

  • PROJECT COORDINATION / PRODUCTION
  • AUTHOR LICENSE
  • TEAM MANAGEMENT

Vincent Da Silva

Sound Designer, Tokenomics project manager, Licensor

Passionate about music and sound engineering from an early age, Vincent pursued various training courses in Paris and became a sound engineer. He collaborated with influential collectives such as Studio Bagel, Le Woop, and Golden Moustache, developing a capacity to creatively produce professional projects with limited resources. His experience expanded on the sets of Canal+, Arte, and France TV, and he directed teams for large-scale events.

Vincent founded his audiovisual and event company, handling diverse projects. He recorded sound for shows like “Pulsions” by Kyan Kohjandi and produced showcases for artists like Asgeir and Electric Guest.

Intrigued by blockchain technology, Vincent saw an opportunity to distribute benefits more equitably in Web3. Joining Ora Games Legends as a partner allowed him to merge his interests in blockchain and sound design, marking the most significant and exciting challenge of his career.

his fields

  • STRATEGY & TOKENOMIC MANAGER
  • COMPOSER, SOUND DESIGNER
  • INTEGRATOR
  • PRODUCTION, OPS, OPV

Gabriel iacono

Illustrator & Licensor

Surrounded by artists from a young age, Gabriel developed an artistic sensitivity and pursued a career in drawing. After completing his studies, he became a freelance graphic designer, collaborating with a wide range of clients across France.

Gabriel has a passion for imaginary worlds, consuming comics, manga, films, series, and games. He met Rémy through online gaming, and they worked together on a board game prototype that won the Protolab competition at the Cannes International Games Festival in 2019.

Gabriel’s expertise in concept art, character design, and UI/UX ensures that Ora Games Legends’ products are visually engaging and user-friendly. He illustrates the company’s first game, The Smashers: Coach Battler, and continues to bring the universe’s most charismatic characters to life.

his fields

  • CONCEPT ART, CHARA DESIGN
  • UI/UX
  • ILLUSTRATION