Video game
PC video games
Golden Life
League 18
Supreme League
Micro Smash
FRShopOur ecosystem
The ecosystem is built project by project. Each creation enriches the others within a coherent transmedia whole. Discover the vision guiding its development here.
Transmedia ecosystem

Video game
Golden Life
League 18
Supreme League
Micro SmashVideo game
Micro SmashStories
Graphic novels
The Golden Fate
Golden Chase
Repsian War
Silver Oracle
Rise of KarsenSoonBoard game
Coach Battler
Black Hole
Etonak Vanguard
The Fabulous Hunt of SuwotBoard game
RPG BookBoard game
AscensionThe ecosystem journey
Each ascent represents a narrative arc built toward the release of a major project. Once a summit is reached, a new arc opens toward the next one, while the storylines already underway continue to live and grow through complementary products.

Major project 01

Major project 02

Major project 03
Technology serving the player
Every medium is designed to enrich the others. Over time, your profile, collections and progression will carry over from one medium to another. The board game will feed the role-playing game, video games will enrich the collection and fiction will give meaning to the whole.
The OLC and the platform will create these connections, without ever imposing a single path.
Over time, every purchase will activate the ecosystem's connections: on one side, the chosen product will enrich your collection and your progression on other media; on the other, part of its value will feed your guild, the community treasury and the development of future creations.
The product they came for: board game, video game, role-playing game or fiction.
Their digital items belong to them. They can keep, trade or resell them.
Every product purchased adds XP to the account. Depending on the account level, community benefits unlock: more weight in certain votes or decisions, entry to contests, and access to previews and beta phases.
Ora Games Legends funds the next game, the next season and future content.
A share feeds the common treasury: 15%, 30% or 40% depending on the type of guild. It can fund a café, a creator, an in-person event or a non-profit… Your guild, your vault, your choice.
20% goes to the community treasury: a fund redistributed to community members.
No donation. No mandatory subscription. Purchases that serve the player and also build what comes next.
A single profile follows the player from board games to digital, from the shop to role-playing. Progress is always available.
A match, a scenario or a collection can enrich other experiences and open up new content.
Every layer works on its own. The bridges are there for those who want to cross them, never as a toll gate.
Real ownership
In a world where digital goods are disposable, we want to give you back control over what you buy. The digital items in your collection are designed to be kept, traded, passed on or resold, like a physical game, but without the dust.
Our goal is for these items to keep living beyond the platform that hosts them. A secondary market already exists, and its uses will gradually expand with the catalogue.
An item passing from one player to another keeps the ecosystem alive: it does not vanish inside a database.
The safeguard
If you only want to play, you play. No mandatory layer, no wall. Guilds, the marketplace and cross-media progression remain possibilities, never prerequisites.
Opening a box and playing with friends will remain a complete experience, with no account needed. Going further will always be a choice, never an obligation.
The game remains at the heart of everything. Everything else must enrich it.
Growing together
The guild system, the shared economy and the community marketplace rest on one conviction: technology should redistribute the means to act, not merely extract value.
For an independent studio like ours, this means being able to grow with its community rather than at its expense. For players, it means their participation can have a real impact: on their guild treasury, on the universe and on what will be built tomorrow.
Our reference is early Blizzard, not for its size, but for its standards. If we achieve 10% of what they built at their best, we will have succeeded.
Support the next chapter
The project is independent and entering a new phase. If this approach speaks to you beyond the game, let’s meet.