Our ecosystem

One studio
A living universe

The ecosystem is built project by project. Each creation enriches the others within a coherent transmedia whole. Discover the vision guiding its development here.

Transmedia ecosystem

One license
Many entry points

Universal Legends

Video game

PC video games

4 projects
Golden LifeLeague 18Supreme LeagueMicro Smash

Video game

Mobile games

1 projects
Micro Smash

Stories

Fiction

6 projects
Graphic novelsThe Golden FateGolden ChaseRepsian WarSilver OracleRise of KarsenSoon

Board game

Board games

4 projects
Coach BattlerBlack HoleEtonak VanguardThe Fabulous Hunt of Suwot

Board game

Role-playing games

1 projects
RPG Book

Board game

Miniatures games

1 projects
Ascension
Hover an audience or project to explore the convergence.

The ecosystem journey

Three summits
A story always in motion

Each ascent represents a narrative arc built toward the release of a major project. Once a summit is reached, a new arc opens toward the next one, while the storylines already underway continue to live and grow through complementary products.

We are here
First wall clearedEtonak VanguardSuccessful Gamefound campaign
Golden Life

Major project 01

Golden Life

Culmination of arc IGolden Life marks the first summit reached. Its release immediately opens the ascent toward League 18, without closing the stories already underway.
Stories carry on through
Board gamesVideo gamesFiction
League 18

Major project 02

League 18

Culmination of arc IILeague 18 is both the second summit and a new starting point. Earlier stories keep expanding while a new arc opens toward Supreme League.
Stories carry on through
Board gamesVideo gamesFiction
Supreme League

Major project 03

Supreme League

Culmination of arc IIIAt the third summit, Supreme League brings together the narrative threads developed across previous projects, before opening the way to new ascents.
Stories carry on through
Board gamesVideo gamesFiction

Technology serving the player

Bridges
Never barriers

Every medium is designed to enrich the others. Over time, your profile, collections and progression will carry over from one medium to another. The board game will feed the role-playing game, video games will enrich the collection and fiction will give meaning to the whole.

The OLC and the platform will create these connections, without ever imposing a single path.

Over time, every purchase will activate the ecosystem's connections: on one side, the chosen product will enrich your collection and your progression on other media; on the other, part of its value will feed your guild, the community treasury and the development of future creations.

One purchaseTwo simultaneous effects

The player receives

The game

The product they came for: board game, video game, role-playing game or fiction.

Ownership

Their digital items belong to them. They can keep, trade or resell them.

Progression

Every product purchased adds XP to the account. Depending on the account level, community benefits unlock: more weight in certain votes or decisions, entry to contests, and access to previews and beta phases.

And that action builds

The studio

Ora Games Legends funds the next game, the next season and future content.

Their guild

A share feeds the common treasury: 15%, 30% or 40% depending on the type of guild. It can fund a café, a creator, an in-person event or a non-profit… Your guild, your vault, your choice.

Community redistribution

20% goes to the community treasury: a fund redistributed to community members.

No donation. No mandatory subscription. Purchases that serve the player and also build what comes next.

One profile

One account, every world

A single profile follows the player from board games to digital, from the shop to role-playing. Progress is always available.

Connections

Media answer one another

A match, a scenario or a collection can enrich other experiences and open up new content.

Choice

Nothing is mandatory

Every layer works on its own. The bridges are there for those who want to cross them, never as a toll gate.

Real ownership

You own
what you buy

In a world where digital goods are disposable, we want to give you back control over what you buy. The digital items in your collection are designed to be kept, traded, passed on or resold, like a physical game, but without the dust.

Our goal is for these items to keep living beyond the platform that hosts them. A secondary market already exists, and its uses will gradually expand with the catalogue.

An item passing from one player to another keeps the ecosystem alive: it does not vanish inside a database.

The safeguard

Play first
Always

If you only want to play, you play. No mandatory layer, no wall. Guilds, the marketplace and cross-media progression remain possibilities, never prerequisites.

Opening a box and playing with friends will remain a complete experience, with no account needed. Going further will always be a choice, never an obligation.

The game remains at the heart of everything. Everything else must enrich it.

Growing together

Give power back
Keep the standards high

The guild system, the shared economy and the community marketplace rest on one conviction: technology should redistribute the means to act, not merely extract value.

For an independent studio like ours, this means being able to grow with its community rather than at its expense. For players, it means their participation can have a real impact: on their guild treasury, on the universe and on what will be built tomorrow.

Our reference is early Blizzard, not for its size, but for its standards. If we achieve 10% of what they built at their best, we will have succeeded.